Skirmish
Raise the flag. Begin the match.
One map, one rival, one flag left standing. Chill teaches, Brisk fights fair, Blizzard cheats.
Raise a colony on the ice: build it, feed it, defend it in real time. Take the Emperor Dominion's railguns or the Rockhopper Clans' hexes and hold your stretch of coast. Coming soon to iPhone and iPad.
THE COAST IS QUIET
Raise the flag. Begin the match.
One map, one rival, one flag left standing. Chill teaches, Brisk fights fair, Blizzard cheats.
The morning never came. But they remember.
Hold one colony through the long dark as the Hunger climbs. Every day you last is the record.
It started over fish. It always does.
The whole war in twelve missions, one stretch of coast at a time.
Sled House: open. Bring a rival.
Head-to-head against a friend on the same wifi. No servers, no internet, no mercy.
The Emperor Dominion brings railguns, thermal cores, and discipline. The Rockhopper Clans answer with hexes, totems, and aurora charms. Both sides recruit the locals: leopard seals, skua bombers, orcas, and one colossal squid.
Survival's threat ladder has six rungs: PESTS, HUNTERS, PACKS, SIEGE, LEVIATHANS, THE VISITORS. Above them all: the Star Trawler.
Fish is the everyday currency: everything eats. Driftwood and stone raise the buildings, crude gets pumped and refined, and fuel, steel, and guns win the war. 15 maps of coast to fight over.
Two Flags PvP and survival co-op run device to device over your own wifi. A friend's phone can drop into your live POLAR NIGHT run. No servers, no accounts, no internet required.
Landscape only, built for touch from the first tap. The command deck keeps orders one thumb away on iPhone and iPad, iOS 17 or later.
No ads, no accounts, no analytics, no tracking, no third-party anything. Saves live on your device and the whole game plays offline. Every sprite and every sound is generated by the game's own code.
Built native for iOS first. Want it on Android? Add your name: the list is the vote, and enough names moves the sled.
Soon. The beta runs through TestFlight, and the waitlist gets the first invites. Sign the roster, then watch your inbox.
iPhone and iPad on iOS 17 or later. Landscape only: the coast is wide, and so is the game.
Device to device over your own wifi, hosted through THE SLED HOUSE. Two Flags is head-to-head PvP, and survival co-op lets a friend drop into your live run. No internet needed, no servers anywhere.
Not yet. The Android list is the vote: enough names moves the sled.
No. No ads, no accounts, no analytics, no tracking, no third-party SDKs. Saves stay on your device. The privacy page has the full story, and it is short.
Yes. The fighting is cartoon slapstick: units get knocked out with stars, never killed.